First Cloud Gaming Conference Brings all the Gaming Heavyweights into the Ring

First Cloud Gaming Conference Brings all the Gaming Heavyweights into the Ring

It was clear the gaming landscape is changing at the first annual Cloud Gaming USA conference in San Jose, CA.

GameString CEO, Chris Boothroyd, was honoured to present the topic “building games for the cloud from the ground up”, the idea of creating games optimized for cloud deployment. It goes without saying that the new devices available to access games – tablets and smartphones – are causing a major revolution in the way
consumers demand their content and are paving the way for instant access to AA... Read More

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The GameString Community Program: Welcome to Our Community!

The GameString Community Program: Welcome to Our Community!

The GameString Community Program has been launched to help facilitate introductions within the growing GameString ecosystem. Whether you are a Hoster, ISP, Game Publisher, Hardware Vendor or Telco – this is the place to meet the other parts of the equation and get those games out to millions of online folks around the world.... Read More

The GameString SDK: Write Once, Play Anywhere! And We Mean Anywhere!

The GameString SDK: Write Once, Play Anywhere! And We Mean Anywhere!

Development on the GameString SDK is progressing rapidly and we expect the Release Candidate should be ready in time for GDC. If you are a game developer and interested in getting involved and dirty with the Beta SDK, let us know.... Read More

The GameString Laboratory: Coming Soon!

The GameString Laboratory: Coming Soon!

A place where we intend to showcase the latest, greatest and scariest game technologies created by our developers with unlikely immigration credentials and odd late night feeding habits.... Read More

How do we love thee, Unity? Let’s discuss over rooftop beers.

How do we love thee, Unity? Let’s discuss over rooftop beers.

Last week GameString had the privilege to participate at the Unity SoCal meet-up hosted at the Sabertooth Interactive offices in Venice, CA.

It was a get together of a few from the Southern Californian contingent of over 500,000 registered Unity game developers. About a 100 people – ranging from independents to the big name publishers – attended to hear what’s new with Unity, what it is working on and how GameString fits in!
We were pleased to hear a lot of ... Read More


Twice the Hardware, Twice the Fun

In March, we announced a partnership with Dell Computers to optimize the hosting environment for our new Arcade Server. In a nutshell, our Arcade Server will ship preinstalled on Dell hardware to developers interested in deploying cloud-based games. The genesis of the partnership was our well received announcement that we were working on a cloud-based gaming server with Unity Technologies. Unity offers a world-class 3D development platform and Web Player, and GameString will optimize access to Unity-based games online. Since thos... Read More

The GameString Arcade: Coming Soon!

The GameString Arcade: Coming Soon!

This is where the fun begins!... Read More

First Cloud Gaming Conference Brings all the Gaming Heavyweights into the Ring

First Cloud Gaming Conference Brings all the Gaming Heavyweights into the R..

It was clear the gaming landscape is changing at the first annual Cloud Gaming USA conference in San Jose, CA.

GameString CEO, Chris Boothroyd, was honoured to present the topic “building games for the cloud from the ground up”, the idea of creating games optimized for cloud deployment. It goes without saying that the new devices available to access games – tablets and smartphones – are causing a major revolution in the way
consumers demand their content and are paving the way for instant access to AA... Read More

Graphic and Software Gods Unite at SIGGRAPH 2011

Graphic and Software Gods Unite at SIGGRAPH 2011

We thought GameString had seen it all this year at E3 but SIGGRAPH 2011 brought the ALL the well-heeled, graphics gods and enthusiasts to our demo suite. We invited everyone – with the exception of Autodesk – to drop by and see GameString Adrenalin in action with Crysis2, World of Warcraft, Call of Duty and more of the usual lists of suspects. To demonstrate how GameString’s live-stream gaming technology can mobilize these graphically-rich, multiplayer games, we served the games ... Read More


GameString Adrenalin pumps through veins @ Casual Connect!

Where to start? Casual Connect 2011 was a great show, showcasing a top-tier turnout of companies and developers showing huge progress in casual and social gaming – showing high quality of production, successful implementation of virtual goods and expanding publishing platforms. Without the glitzy, overshadowing, sensory overloaded format of E3, casual games seemed to really come into their own. GameString had great discussions with these casual game developers about our vision and what we can accomplish with Adrenalin. We defin... Read More